Gamification with Unity 5.x by Ferro Lauren S
Author:Ferro, Lauren S. [Ferro, Lauren S.]
Language: eng
Format: epub
Publisher: Packt Publishing
Published: 2016-11-28T05:00:00+00:00
This is because we do extract ideas, but there are no components to show the extracted idea. But that's okay, because we're about to learn how to do that in the next section.
Showing the extracted idea
After the if statement with the button, we need to show the extracted idea. For aesthetic purposes, we can separate our window with another label, as follows:
GUILayout.Label("Extracted Idea", EditorStyles.boldLabel);
Then, we add a HelpBox area that will show the extracted idea, by using the extractedIdea variable:
EditorGUILayout.HelpBox(extractedIdea, MessageType.None);
As a result, this is our final OnGUI() function:
void OnGUI() { GUILayout.Label("Ideas", EditorStyles.boldLabel); scroll = EditorGUILayout.BeginScrollView(scroll); ideas = EditorGUILayout.TextArea(ideas, GUILayout.Height(position.height - 30)); EditorGUILayout.EndScrollView(); if (GUILayout.Button("Extract")) { ideasArray = ideas.Split('\n'); extractedIdea = ideasArray[Random.Range(0, ideasArray.Length)]; } GUILayout.Label("Extracted Idea", EditorStyles.boldLabel); EditorGUILayout.HelpBox(extractedIdea, MessageType.None); }
Save the script, and come back to Unity. Now, open our Brainstorming Tool . It should look like the following:
Download
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